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Archive for the ‘Games’ Category

The world record for domino-toppling was set four weeks ago, in the Netherlands; it involved the use of 4,079,381 tiles, and took two months to set up. The Drawminos website won’t consume that much of your time — unless you want it to.

The site’s click-and-drag dominoes couldn’t be easier to set up, and the advantages of working online couldn’t be more obvious: Accidental knockdowns are a thing of the past, and shaky, overcaffeinated hands are no obstacle. When you’re done, you can give your setup a title (complete with its own URL) and invite your friends to topple it for you.” – – VSL

 http://www.drawminos.com/

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 My plan was to start homeschool on Wednesday; however, I have an order that may not get here until the later part of the week – – so I was contemplating a (next week) Monday start up. The problem: Boo wants to start NOW.

For the last couple of months, I have read about different curriculum’s, put together a 20 week schedule and a daily/weekly schedule, decided on the books, etc. I was right on track….until, after some additional research, I reconsidering a couple of the decisions I had made early on.

I’ve been participating on postcrossing.com for about eight months – – and knew that I would integrate it into our geography studies; however, I wasn’t sure what else I would do (in geography). Then, on a trip to the thrift shop, I found “Around the World in Eighty Days.” Instantly, I knew I had found what I was looking for…..the problem was, it is a Great Illustrated Classic dumbed down version, which did not occur to me until I started researching some of the read-aloud sites. Plus, I had been reconsidering how I would approach Art Appreciation. I had already ordered three packs of six postcards through Dover – – I would use pack of cards for one six week study per artist. Then, I saw several artists that had both the six pack AND a twenty four pack of postcards – – mind gears are turning – – I decided to order one of the twenty four pack and two of the six pack for one artist. I would be able to present two to four cards per week for our artist study – – PLUS – – I would be able to use whatever duplicates (at least six) for geography, too (postcrossing).

Finally, I also ran across storynory.com – – they have the entire unabridged version of “Alice in Wonderland,” read by the wonderful Natasha!! How could I possibly pass that up?

I went back to Dover and purchased the unabridged version of “Around the World in Eighty Days” and “Alice in Wonderland,” one twenty four and two six pack of Paul Cezanne postcards, and several 60 percent off clearance sale classic books (Cinderella (.80), Mother West Wind’s Animal Friends (.60), Hercules (.40), King Arthur (.80), Native American Myths (1.40) and Dr. Dolittle (1.58).

So, what is a Mamma to do? She improvises.

For History, I printed off “The Stories of Albion and Brutus,” which we will read and discuss. Since it is the first story, we may not have a lot to discuss – – but, the boys will be here tomorrow, too and my Honey is a history buff….so, we’ll see. For Literature, we will read and discuss “The Ants and the Grasshopper” (from Aesop’s Fables). Then, for Language Arts, she will copy the moral of the story onto the lined section of this page and in the unlined section of the page, she will illustrate the story. (I can do two fables per page.) For geography and Language Arts, we will send a postcard to a postcrossing user, research the country we will send it to, she will learn how to address a postcard and we will decide what to write. For Poetry, she will read one poem from “A Child’s Garden of Verses.” In science, we will read the first section of Chapter one in the book, “Science for Modern Living: Through the Seasons,” (1950’s) which has to do with bird migration. Yesterday at Wal-Mart, I found a “Foamie” birdhouse kit – – so we will do that for art. Finally, in math, she will do a worksheet on magic squares and we will play the game: Re-Arrange. If there is time, we may play another math game.

Whew. That sounds like a lot – – but, it shouldn’t take more than a couple hours. I am pretty excited – – which is probably why I am having a hard time going to bed. But, it IS almost 2 AM, so should at the very least LAY DOWN – – and hope to get SOME rest!! : )

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Art?  Is it in you?  Even if you are not an “artist” – – you can express yourself with the artpad at art.com.   

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Wanna help build your vocabulary AND help feed the Hungry…..AT THE SAME TIME?????

Well, honey, I have a solution for ya……

Click on THIS LINK …..OR

Copy and paste the web address into your browser: http://www.freerice.com/index.php

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 Maps of the World for ATW

http://www.proteacher.com/cgi-bin/outsidesite.cgi?id=444&external=http://www.eduplace.com/ss/act/artwrld.html&original=http://www.proteacher.com/080003.shtml&title=Art%20Around%20the%20World

 

Knock-Out Whist

This is a simple plain-trick game, suitable for children. It seems to be played mostly in Britain, and is often called by the alternative name Trumps. Any number from two to seven may play. A session consists of seven hands, of diminishing size.

A 52-card pack is used, with four suits ranking from high to low A K Q J 10 9 8 7 6 5 4 3 2. A player is selected to deal, and deals seven cards each, clockwise. The uppermost of the undealt cards is turned face upwards to indicate the trump suit.

The player on dealer’s left leads to the first trick. Players must follow suit if they can, otherwise they may play any card. Each trick is won by the highest trump in it; otherwise by the highest card of the suit led. The winner of a trick leads to the next trick.

After the first hand, a second hand is dealt, by the next player in order around the table, with only six cards each. The game continues like this, with one fewer card per player on each hand, until the final hand consists of one card each.

The winner of most tricks on a hand chooses the trump suit on the next hand. If there is a tie for who took most tricks, the players involved in the tie cut cards for the right to choose trumps.

A player who takes no tricks at all in a hand is knocked out, is dealt no more cards, and takes no further part in the game.

There is one exception to the rule about being knocked out: the first player during the game who takes no tricks on a hand is not knocked out immediately but is awarded the “dog’s life”. On the following hand, she is dealt just one card, and may decide on which trick to play it. In the course of the play, a player “on a dog’s life” may, when it is her turn to play, either play her card or knock on the table to indicate that she wishes to keep it for a later trick. If she is the player on the dealer’s left, she is not compelled to lead her card to the first trick; she may either do so, or knock, allowing the next player to lead.

If two or more players take no tricks on the same deal, no one having previously used the dog’s life, these players get one dog’s life each. Apart from this case, there is only one dog’s life available during the game. Players who take no tricks in later deals are eliminated immediately.

If a player on a dog’s life manages to take a trick with her card, the player on her left leads to the next trick, and the dog’s life player is dealt a normal hand on the next deal, and treated like the other surviving players. If the dog’s life player doesn’t manage to win a trick, she is knocked out of the game, like anyone else who takes no trick.

The game is won by the winner of the one trick on the final hand. Or if all but one of the players are knocked out before this, the surviving player is the winner.

Advice on Skillful Play

In choosing trumps, always choose the longest suit. From

Clubs 6
Spades K Q
Hearts 6 5 4

make hearts trumps.

In choosing between suits of the same length, do not choose a suit with very high cards in it, as these may well win tricks even if they are not trumps. From

Clubs A Q
Spades 8 6
Hearts 4

make spades trumps.

*NOTE: This is the game that is played in the 2nd chapter of Around the World in 80 days.

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